I could not have done this model in Nurbs, would have taken me days. This helmet took me about 4 hours to model, while in a learning curve.
There are two things that I do not like about SubD, but I have understood that these issues are fundamental, and I will have to live with it.
_Inserting an edge in an object changes the shape of the object. I always try to minimise the amount of vertices, but when I discover that I have to insert extra edges, often I have to correct the unwanted changes of the object around the new edges. See how this circular shape gets disrupted after splitting a face :
_I have not enough control over the end of creases, I cannot smoothen the end of a crease.
- I use SubD modeling mostly for shoe last design ( https://www.youtube.com/watch?v=gXFxQoMuXW0 ). To match parts of the lasts with footscans, I pull specific groups of editpoints to the footscan (a mesh).
The new SnaptoMesh command is also very useful. But I do miss the option to drag more than 1 editpoint along the mesh, with all the selected editpoints snapping to the mesh (as “retoposnap” in
- Sometimes I get confused when selecting an object does not work, because I did not realize that I had a selection filter enabled.
Is it a good idea to have some sort of notification active, when a selection filter is on? Maybe a colour change of the cursor?
Same problem for me with SnapToMesh enabled. Not realizing that leads to this cursor: , and then it takes some time for me to understand why this happens… ( I did store the command to disable snaptomesh in the same button as RightMouseClick b.t.w.).
- When the Gumball is set to “align to object”, all the selected grips/edges/faces should move in the direction of their normals when dragging. Now I have to (also) select UVN dragmode to make that happen.
I do have more wishes, but they are already mentioned before by others on this forum, like
: the option to extrude multiple edges in the direction of their normal.
: the option to have more then one segment between the original object and the new when offsetting an object as a solid
More wishes will pop up, I will let you know.
SubD is now (although in WIP) already a great tool for me, even better then Tsplines was. I could not make my lasts in CAD without it.