I’m trying to make these low poly buildings like Ian Hubert but I can’t use sub-d because the texture mapping uvs go nuts when you add an edge.
Please can we get options so that we can…
Use picture command or something similar to load a mapped plane to aspect ratio.
Insert the picture plane as subd plane.
Have an option like in blender and like we have now in nurbs to not move uws when modeling.
Currently I have to use nurbs because of texture stretching I think rhino would really do this well but we just don’t have these extra needs/options in sub-d. I think it would be really useful.
Ian Hubert did this quick tut in blender also I love his short, Salad Mug all done in his studio garage.