I’m amazed at the great results I get from the ReduceMesh command. It’s really helpful and provides great control to reduce the poly count of mesh models. It seems to do a much better job than the Maya command.
It would be so great to have this sort of control over RenderMeshes. I find with every project I quickly hit a point that my display gets sluggish due to the amount of objects in my scene. It is easily the No.1 issue that affects my productivity within Rhino. I have played around with custom mesh settings, and even with McNeel support, Can’t get the render meshes down to a point I’m happy with.
If we had control over rendermeshes like in the ReduceMesh dialog (ie, display the number of faces, reduce the face count by % or number) I reckon I could manage my models much better. IMO, that and having more efficient render meshes to start with would be a great improvement for Rhino.
This is pretty basic - but it basically does what you want. Hopefully you will be able to use it to tell me whether this is going to work for you.
You can limit the polygon count of any object by running the “MaxMeshPolygons” command on it. You will enter the max number of trianglular faces, or “0” if you want to stop the limitation.
If an object’s render mesh hits the face limit, Rhino will run ReduceMesh on the render mesh until its face count is the same as or lower than the limit.