I’m amazed at the great results I get from the ReduceMesh command. It’s really helpful and provides great control to reduce the poly count of mesh models. It seems to do a much better job than the Maya command.
It would be so great to have this sort of control over RenderMeshes. I find with every project I quickly hit a point that my display gets sluggish due to the amount of objects in my scene. It is easily the No.1 issue that affects my productivity within Rhino. I have played around with custom mesh settings, and even with McNeel support, Can’t get the render meshes down to a point I’m happy with.
If we had control over rendermeshes like in the ReduceMesh dialog (ie, display the number of faces, reduce the face count by % or number) I reckon I could manage my models much better. IMO, that and having more efficient render meshes to start with would be a great improvement for Rhino.