You know the drill when working with a laptop/single monitor: a constant dance of window arranging, or double-clicking GH window bar, or alt+Tab to switch between GH/Rhino windows.
simple example of problem, trying to work on these two windows at once:
Lots of good ideas there. Also I agree with David that true transparency is just terrible. I know Dynamo does it, but I canāt imagine working that way. Maybe itās cool for documenting/taking screenshots once you arrange things neatly for a picture taking day, not as a working mode.
This is what the example I posted above looks like with true transparency:
Thatās neat, but no it doesnāt solve any of the UX challenges Iām struggling with. Itās still some form of discrete rectangular window-arrangements, which is what Iām trying to avoid completely.
It is easy to make the entire GH window transparent via windows forms in C# however, it gives everything part of the GH window an opacity, not just the canvas. I believe I saw this from David Rutten some time ago. Will drop this here for the sake of the discussion, even though it is not ideal.
Oh, sorry I didnāt check the thread through.
But yes, Wormhole is āsort ofā a solution. I find it very useful and use it all the time.
I understand itās not ideal, but itās closest to a transparent work-surface.
Transparent background [or dedicated viewport window for Gh] is a thing that people are asking as far as I can remember.
Your āconceptā seems interesting. Maybe you should build it
I use TopMostViewPort and it works quite well for me. Still rectangular window management but once setup I donāt really change much and can adjust the viewport size by simply dragging the top right corner. Of course you could have Grasshopper full size but I like seeing the command line, layers/properties panel, osnaps, etc.
Gustavo- This is a problem that many node based editors face. Blenderās compositor solves the issues you talk about in a relatively flexible way- you can either work in a separate window or overlay
It can be a very interactive way of working the nodes. There shouldnāt be a reason you can do a gradient fading overlay of the window- although that would be a new UI paradigm - but that said it doesnt seem that we have figured out the best way to integrate nodes into Rhino proper.