I noticed that when I go to the material properties and want to change the clarity of a material such like plastic, it will not have a proper numerical indicator from 0 to 100, unlike the other sliders above it that have numerical indicators. Without the latter, it’s basically impossible to set a certain value and the user is forced to us some random state of the clarity.
Also, the Ground plane’s reflections are very inaccurate at this particular angle. They are much more accurate if the camera is slightly above this angle. In reality, that very small angle of view should result into a better, accurate and more pronounced reflections.