Patt
(Patt)
January 21, 2021, 3:30pm
1
I can’t seem to stop the Ground Plane from showing up in reflections.
I’ve been doing some testing with Rhino 7 cycles using built-in materials, and whenever I turn the ground plane on to capture the shadows, it also appears in the reflections of shiny materials.This happens even with a custom reflection map set.
Is this the same issue as this post from three years ago?
Bottom half seems to have no color. Same even if surface changed to matte.
[image]
Ground Plane On - note the grey reflection.
Ground Plane Off
Patt
(Patt)
January 21, 2021, 3:37pm
2
Example File and Sysinfo;
RenderingR7Example.3dm (5.3 MB)
Rhino 7 SR2 2021-1-12 (Rhino 7, 7.2.21012.11001, Git hash:master @ 2f08cf516ffc716c4c4a369abf7625798ef79bca)
License type: Educational, build 2021-01-12
License details: Cloud Zoo
Windows 10.0.19042 SR0.0 or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel® UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 9-24-2020 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce GTX 1060 (NVidia) Memory: 6GB, Driver date: 11-2-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 457.20
> Integrated acclerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-2-2020
Driver Version: 27.21.14.5720
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Bizzarely, the thumbnail for the Rhino file displays the reflection correctly, so I’m thinking it could be something to do with my system?
nathanletwory
(Nathan 'jesterKing' Letwory)
January 21, 2021, 3:42pm
3
Current implementation is that the ground plane shows in reflections.
That is because the thumbnail I think is with the OpenGL version of the view, and our OpenGL implementation doesn’t do interobject reflection.
Patt
(Patt)
January 21, 2021, 11:51pm
4
Thanks for the confirmation. It would be a great feature to have in the future if individual objects (Including Ground Plane) could be excluded from reflection calculations.
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