Rhino 7 Ground Plane Visible in Reflections

I can’t seem to stop the Ground Plane from showing up in reflections.

I’ve been doing some testing with Rhino 7 cycles using built-in materials, and whenever I turn the ground plane on to capture the shadows, it also appears in the reflections of shiny materials.This happens even with a custom reflection map set.

Is this the same issue as this post from three years ago?

Ground Plane On - note the grey reflection.

Ground Plane Off

Example File and Sysinfo;

RenderingR7Example.3dm (5.3 MB)

Rhino 7 SR2 2021-1-12 (Rhino 7, 7.2.21012.11001, Git hash:master @ 2f08cf516ffc716c4c4a369abf7625798ef79bca)
License type: Educational, build 2021-01-12
License details: Cloud Zoo

Windows 10.0.19042 SR0.0 or greater (Physical RAM: 32Gb)

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: Intel® UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 9-24-2020 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce GTX 1060 (NVidia) Memory: 6GB, Driver date: 11-2-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 457.20
> Integrated acclerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-2-2020
Driver Version: 27.21.14.5720
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB

Bizzarely, the thumbnail for the Rhino file displays the reflection correctly, so I’m thinking it could be something to do with my system?

Current implementation is that the ground plane shows in reflections.

That is because the thumbnail I think is with the OpenGL version of the view, and our OpenGL implementation doesn’t do interobject reflection.

Thanks for the confirmation. It would be a great feature to have in the future if individual objects (Including Ground Plane) could be excluded from reflection calculations.

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