A colleague mentioned the idea today that it would be nice if we had a “Color Reduction %” slider for the Srf Faces (like we do for Srf Edges in the Display Modes) so we can create grayscale viewports and/or objects.
It’s possible to fake it now by lowering the Input Gamma to basically “0.0” but it would be a helpful control if we could directly control the surface color reduction %. I also find I need to fiddle with the custom lighting in the display mode to offset the input gamma change, which is less than desirable.
In the meantime, does anybody have a script that accomplishes this greyscaling?
Thx,
Alan