I’ve been trying to render out jewellery, and I get pretty good results using a reflection and background map for my diamonds with dispersion off.
When I lose those maps and turn dispersion on, they render with a green hue.
If I use a basic glass material, no green.
Any ideas of what’s going on?
September 10, 2016, 9:17am
I think that color depends on the fog color and fog multipler values, take a look inside refraction layer…
Thanks Pitti, but I’ve got no fog colour on it - pure white.
September 10, 2016, 9:40am
try putting abbe number to 50 and increase refraction subdivisionto 16-32
Looks like I’ve lost the green, thanks!
Lot of black reflections now, any advice?
September 10, 2016, 1:52pm
try to untick affect shadows…
Looks like ‘Affect Shadows’ didn’t do anything…
But I tried upping the Global switches>Materials>Max depth to 10 and got this:
I think the rest might be in the lighting or HDRi maps. I’ll keep you posted.
September 11, 2016, 8:11am
ok, i forgot about max depht, 5 is to low indeed.
maybe you should try to tick reflect on backside,