I am trying to render diamonds in Rhino 7. I built the geometry of the stone in Rhino.
But when I apply the “gem” material and try to render, I’m not getting any kind of light refraction
or the program picking up the facets of the stone. I’m rendering on a sold color, white background…
using the “Gem Studio” environment for the reflections and the lighting.
Render Test.3dm (9.3 MB)
Here’s my file.
I did try it with geometry as a backdrop… I simply used white instead of black.
Hoping you can point me in the right direction!
The diamond was in two pieces, and could not easily be joined, so I replaced it with another diamond mesh. For some renderers this is important, for correct computation of refraction.
To avoid having the diamond volume violated by the gold bezel, I used copy in place on the diamond, slightly enlarged the copy, and then used the enlarged copy to boolean difference the bezel:
Then I made a few different quick setups and saved them as snapshots:
For this white background version, I try to keep the backdrop as narrow as possible, so that we can keep some contrast in the reflections of the environment:
Note that if you move the camera, things will quickly get out of focus, since I enabled focal blur in Object Properties for the new (named) views.
To show the difference made by swapping the diamond and doing the boolean difference, here is the original setup, but with those changes (I apparently also made the gold a bit less matte, to make it pop a bit):