Just working on this model of a wall mounted light, its an organic form as you can see, will be formed from one piece of material, I want to produce a really nice render of this so need to fillet the edges slightly, something like 1.5mm, (the thickness of the material will only be 6mm when finished), I am struggling with where the centre formed section starts to bend away from the main body, which would be the best commands/workflow to achieve a nice blended continuous fillet ? thanks in advance for taking a look :slight_smile
file is here Sola Wall Light.3dm (282.4 KB)
Hi Miles- the cheap way out for a rendering is ApplyEdgeSoftening
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-Pascal
I get the feeling these commands are not yet implemented in Rhino MAC…
Another possibility is to use FilletEdge, adding a handle in the middle of the edge, setting it to 1.5 and then setting the top and bottom handle to 0.
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You’re right… not in Rhino for Mac, I forgot where I was in the forum - sorry! FilletEdge could be a bit of work here…
-Pascal
Well, you always get them right, so, I’ll celebrate that this one is on me ;-D!
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@pascal forgiven sir
thank you Vanessa
It’s Bastille Day, I’m all in a tizzy…
-Pascal