What determines the layer sort order in Rhino? The sort option (tool) whether checked or unchecked seems to have no effect on reopen. Consistency here would be a great help. When reviewing files by layer the constant unwanted sorting is a huge annoyance (not to mention waste of time).
What am I doing wrong?
I’m not sure I understand this, as the user determine the sort order. Perhaps you could further define your question?
Column Sort setting is an application-wide setting, not a per-document setting. It enables or disables column sorting - the ability to click on a column header to sort the layer list in ascending or descending order. Some users inadvertently click in column headers. So we provide the ability to disable it.
Does this help?
Ive noticed that when I save a file with a specific layer order, it is rarely in the same order when reopened. I’m curious as to whether this is a setting ive missed?
Can you systematically reproduce that behavior?
If so, please provide the necessary steps and the output of the Rhino
Yes, it is consistent but not reproduceable on demand (happens 9 out of 10 times). I should mention this is when saving to DWG files.
Save a multi-layer DWG file.
Arrange the layers to a specific order.
Rhino 7 SR20 2022-7-12 (Rhino 7, 7.20.22193.09001, Git hash:master @ 9b19bfdb8c343dd6fa8df3514068defd72273d6f)
License type: Commercial, build 2022-07-12
License details: Cloud Zoo
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro P2000 (NVidia) Memory: 5GB, Driver date: 6-23-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.59
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-23-2022
Driver Version: 220.127.116.119
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 5 GB
Rhino plugins that do not ship with Rhino
C:\Users\wm_c\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\IntelDenoiser\0.6.4\IntelDenoiser.Windows.rhp “IntelDenoiser.Windows” 0.6.4.0
C:\Users\wm_c\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.3\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.3.0
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.20.22193.9001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.20.22193.9001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.20.22193.9001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.20.22193.9001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.20.22193.9001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”
That explains it. Layer order in dwg/dxf export and import is undefined.
The request to make this predictable is on the list as RH-32796.
Hello- where dioes this step take place? In another app, or?
Nope I only use Rhino, unless someone puts a gun to my head.
Wim, will this be part of an upcoming r7 update?
that YouTrack issue was created 6 years ago and is currently on the “Future” list. That means that, currently, this is not something that is considered for Rhino 8.
Thank you for the honest answer Wim.
I understand that all updates are based on priority. I would in good spirit, like to make the following analogy.
If every morning your coders opened their visual studio and their code was saved in a different order, but still compiled, how big an annoyance would that be?
Can you please be more specific than this? I am unable to reproduce the behavior you’re reporting and I want to make sure I am following your directions correctly.
Save any file that has multiple layers, as a DWG file.
For instance, a current file I’m working on, after three saves and subsequent file opens I got the following:
same as above but inverted layout (no image) - no save
This was the result after a file save, closed and reopened (with nothing changed).
I had a co-worker also run a test on his computer with the same random results (different file).
He also mentioned it not only shuffled the layers but also selected a different active layer.
This never happens when saving as 3DM. (unfortunately, this is not an option for us).
I’ve added a reference to your comments on this issue.