I was studying about the Weld command, and I found something that I didn´t understand.
If the mesh is a solid, there are not naked edges (or vertex); however, if it´s a poysurface even after applying the Weld command, it keeps showing naked edges.
The problem is that it seems incorrect, cause they are welded in fatc.
Hi Joddys - Weld, on a mesh does not close it up, it welds mesh vertices that are already in the same location. Open edges will remain open. If you think the edges should be closed, use AlignMeshVertices and/or MatchMeshEdge to close up nearly closed edges.
Hi Jodys - Weld has an angle setting- if the angle between adjacent faces is larger than the angle setting, Weld will ignore them - use 180 degrees to completely weld all weldable vertices.