The mesh in cuestion is created from surface UVs. Surfaces are in reality a brep face… Just to put this in context. All done in GH. When baked I notices that merged face has still “inner” naked edges. In the image they are shown as wider edges.
I tried welding the mesh, welding the edges, the vertices… What more can I try? What is those edges resisting to be welded. What am i missing? why I cannot weld the vertices that are (apparently) in the same place?
So strange. Then with new meshes doesnt worked even in Rhino6…
Anyway, I finally figure out a solution by try and error. I applied HealNakedEdge API method to the mesh before baking it, and it actually “healed” it!
If someone would explain me what was ocurring with this mesh I would be very gratefull. I solved the problem, but with that bad feeling of dont knowing what has hapenned…
Today I tried again what @pascal suggested, and I worked perfectly. I guess yesterday I was too tired/frustrated.
Anyway,I still find util the “HealNakedEdges” of Mesh class, since It is programatic and no user interaction needed.
So, I will share a sample mesh of a group of “touching” meshes that doesnt avoid the naked edge on junction edges after a “merge” operation. I would like to understand why is happening with this particular meshes, so if any of you are kind enough…
Again, thanks @pascal for providing a working solution.