menno
(Menno Deij - van Rijswijk)
March 29, 2016, 7:46am
1
Steps to reproduce:
_Sphere 0 10 _Enter
Create a line in front view at Z=8
trim top of sphere with line
create line at Y=0 in top view
use both lines to split trimmed sphere in 4 parts
switch on shaded in perspective view
weird_rendermesh.3dm (227.9 KB)
I’m on RH5/SR12
eddi
March 29, 2016, 10:57am
2
@menno 32Bit looks ok.
_Sphere 0 10 _Enter
_Trim _Pause _Pause _Enter
_Split _Pause _Pause _Enter
_ExtractRenderMesh _Pause _Enter
_SelSrf _Enter
_Hide _Enter
Hi Menno,
Don’t see that here… Do you have some custom mesh settings in that file or something? --Mitch
menno
(Menno Deij - van Rijswijk)
March 29, 2016, 1:04pm
4
The mesh settings are “Jagged & Faster” - I used Ctrl+N, Alt+M (New File, No Template) to start the file.
I’m also seeing it, but the distortion comes and goes as I rotate the object.
pascal
(Pascal Golay)
March 29, 2016, 5:20pm
6
Shrinking the surface tunes it up - - still poking…
I cannot make a new surface so far that shows this, though I see it in yours.
-Pascal
Looks like it has something to do with the surface being trimmed. I tried ShrinkTrimmedSrfToEdge and the problem went away. Also went away when the surfaces were untrimmed.
weird_rendermesh_DC.3dm (1.4 MB)
menno
(Menno Deij - van Rijswijk)
March 29, 2016, 10:12pm
8
Sure, I could also change the mesh settings and get a good mesh. I just wanted to point out that this is unexpected behaviour - call it a bug if you want.