I have a problem trying to get a shape of the light on my floor. I modelled lamp like this.
and made holes in the surface to let the light source inside emit the light through.
However the render turns out like this.
where I would like to achieve effect similar to this (phoshopped version)
here’s a closer look to the lamp head with annotation
and a snapshot of the scene
I’m using V-Ray 3.40.01 for Rhinoceros 5 SR14.
I tried a test with a sphere with holes and mesh sphere on the inside (and made it vray mesh light). When I placed it really close to the target surface (floor) it worked. It shines the light through the holes. But that is way too close for a lamp. example here:
I hope the images explain everything well. Here’s the .3dm file just in case.