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As a temporary workaround, please import the vrscene file by creating a Proxy Scene using the Asset Editor. Make sure to set its Preview Type to ‘Bounding Box’ and its preview object will appear in the Rhino 7 viewport.
.vrscene import failure might be caused by a lot of things. Mostly unsupported scene objects - like Instancer for example, which does not translate directly into raw mesh, but there might be other issues
Currently we’re exploring an option to have a fallback to a box with default size if something goes wrong with reading the meshes. This way you will have some Rhino geometry to serve as a placeholder, no matter what happen during vrscene readout.
However it is quite hard for me to find a .vrscene that does not import. In fact apart from the presence of an instancer I can’t find another .vrscene that fails to import.
Could it be possible to share such file privately (no texture maps, just the .vrscene file), so we can explore the solution
In the Next version I’ve never had any problems importing .vrscenes. Never.
After the jump to Rhino 7 and VRay 5, almost 60% of our asset library fails to load, so I don’t know what you mean when you say that - you cannot find any models that fail to load.
A bounding box won’t do. When we import highly detailed construction or mechanical building parts - we need a full preview of the geometry.
Also, when doing ArchViz we need to adjust the placement of the imported assets.
I understand that a lot of people that build assets are shitty modelers and don’t proof their modes for universal use, but you’ve had it nailed in the previous versions.
I’ve noticed that before, but apparently - today I’m quite off.
I agree that this is a bug.
The imported models always go to the first - [top-most] layer.
Again, my apologies for panicking.
Correction - Even when you create a new layer and place it first, the models still import to the previous layer which was hidden.
Recreated this in a new document. And the moment you first import a vrscene, it sets the first layer as default. Even when you create a new Import layer, it still remembers the first one.
PS. Here is one example vrscene, that fails to load.
PPS. Thankfully, Subdividing the core model still works. kaput#2.rar (406.1 KB)
The problem is - When you import a proxy scene, no matter what active layer you have currently, the import will be assigned in the first top-most layer [in your list] that’s listed at the moment when making your first import.
After, that layer is set as a default, and all imports will be assigned into that layer.