Seems to be a bug when switching between named views while in viewport Ray tracing mode. The screen changes to the selected named view for a moment then goes back to the previous view.
We’ll try and replicate. Can you type SystemInfo into the command line and provide the results? Thanks.
You bet! Here you go.
Rhino 7 SR26 2023-1-9 (Rhino 7, 7.26.23009.07001, Git hash:master @ 92abcf7c453c78a236526390d91d0ac1f6779143)
License type: Commercial, build 2023-01-09
License details: Cloud Zoo
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 96Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA TITAN Xp (NVidia) Memory: 12GB, Driver date: 1-15-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 528.24
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-15-2023
Driver Version: 220.127.116.1124
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12 GB
Rhino plugins that do not ship with Rhino
C:\Users\Scott\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.2\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.2.0
C:\Users\Scott\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\SubstanceImporter\2.0.2\Substance.Win.rhp “SubstanceImporter” 18.104.22.168
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.26.23009.7001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 7\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 7\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 7\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.26.23009.7001
C:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.26.23009.7001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.26.23009.7001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.26.23009.7001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 7\Plug-ins\Calc.rhp “Calc”
I wasn’t able to replicate on either platform.
Can you try this on a new file?
Place a box. Save named view, rotate save a new named view. Then put into Raytraced and switch.
Ok Ill try that. I do have some meshes that are blocks . Let me try with those turned off as well.
Ok I tried your test, worked as it should.
I tried copying and pasting specific geo from my original file to the test file and tried it. Worked as it should.
I went back to my original file and deleted all layers except the ones with my model. Now it works as expected. So something in the file was causing it to always snap back to the first view . As to what , Im not sure.
Ill keep playing with it. It must be some element from another file from another designer thats causing the glitch.
Thanks for your help