Holo
January 24, 2018, 9:02pm
1
I made a script that project points to a mesh and extrudes lines, and this shows that OpenGL thinks that the quad meshes are different from what Rhino thinks:
If I triangulate the mesh then the points are correctly placed on that triangulated mesh:
Holo
March 8, 2019, 2:17pm
3
Hi David,
I see that this hasn’t been solved yet.
I did some testing and OpenGL seems to ignore the Rhino default of dividing on the shortest diagonal . Do you know why?
It is frustrating that OpenGL isn’t identical to the mesh that Rhino uses for calculations. We need WYSIWYG
Thanks!
Holo
March 8, 2019, 2:56pm
4
Here you can see an example where they differ:
This is just a small mesh made with Heightfield from image tool, and then used Contour so it is easy for you to reproduce the example.
Looks like @jeff hasn’t gotten to this yet Patience. Now he’s been tagged at least.
YT item: https://mcneel.myjetbrains.com/youtrack/issue/RH-43763 .
Holo
March 11, 2019, 11:41am
6
DavidEranen:
Patience.
What does this strange word mean?
Holo
March 11, 2019, 1:46pm
7
(By the way @DavidEranen , you did notice that the initial post was from January 2018 and not January 2019, right? )
I did But as you know, YouTrack has quite a lot of items assigned to v7, so it’s all about prioritizing. We won’t forget about it as long as it’s recorded on YouTrack.
1 Like
Holo
March 12, 2019, 10:40am
9
Ok, good
And I hoped that representing meshes correctly was a v6 bug fix priority.
Cheers