V6 Quad mesh triangulation vs openGL differ


I made a script that project points to a mesh and extrudes lines, and this shows that OpenGL thinks that the quad meshes are different from what Rhino thinks:

If I triangulate the mesh then the points are correctly placed on that triangulated mesh:

(David Eränen) #2

Thanks for catching this @Holo. Reported: https://mcneel.myjetbrains.com/youtrack/issue/RH-43763.