Bad quality of antialiasing in Rhino 6

I wrote a TestLineSmoothing command over the weekend to prototype a fix for the issues you guys are seeing. I’m having trouble finding a monitor/computer combo at the office that repeats what you are seeing so I am doing a little bit of guessing while writing this code to see if makes a difference. NOTE: you need to have GPU tessellation enabled for this command to make a difference. All of the line smoothing ad “thinning” code is in the GPU tessellation shader. You may also want to reset your WireThicknessScale to 1 when trying this out.

This command is not available in the SR7 release candidate as that build is stabilizing and I don’t want to introduce potential problems in this branch of development. The command will be available in the next V7 WIP as well as a build of the day for SR8 (which I can get a link to you if you need one.)

It would be nice to know if this makes a difference for you guys.