V5 vs V6 text justification


(Willem Derks) #1

Hi,

I have a file where the text positioning in V5 is not transferred correctly in V6:


text-just_V5_V6.3dm (32.3 KB)

-Willem


(Brian James) #2

The text is identical in Rhino 6 SR0 2016-11-5 (Public Build, 6.0.16310.23041 here. Can you check again in the next public WIP?

I’m wondering what font you are using too though… it goes to Arial here.


(Willem Derks) #3

Hi Brian,

Thanks for the check, I’ll see what the next WIP will do.

It’s the MISO font by Mårten Nettelbladt

-Willem


#4

R5

R6

Note, it doesn’t happen to ALL texts (The largest detail marker text justification is totally fine in this case)
All those texts are in Layout space if that matters.

The font is ISOCPEUR.


(Brian James) #5

@lowell Any ideas here?


(Brian James) #6

@Willem @Asterisk could you run BoundingBox on the text to see if the text is offset from it as well? This will tell us if this is a position calculation or display bug.


(Willem Derks) #7

Hi Brian,

You seem onto something:

-Willem

My sysinfo:
Rhino 6 SR0 2016-11-1 (Public Build, 6.0.16306.9301, Git hash:6.0.16306.09301 in branch n/a)

Windows 8.1 (Physical RAM: 32Gb)

AMD Radeon™ HD8970M (OpenGL ver:4.5.13440 Compatibility Profile Context 0)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 8x
Mip Map Filtering: Nearest
Anisotropic Filtering Mode: Height

Vendor Name: ATI Technologies Inc.
Render version: 4.5
Shading Language: 4.50
Driver Date: 3-23-2016
Driver Version: 10.18.14.4414
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB

C:\Program Files\Rhino WIP\Plug-ins\Commands.rhp “Commands” n/a
C:\Program Files\Rhino WIP\Plug-ins\rdk.rhp “Renderer Development Kit” n/a
C:\Program Files\Rhino WIP\Plug-ins\RhinoRender.rhp “Rhino Render” n/a
C:\Program Files\Rhino WIP\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” n/a
C:\Program Files\Rhino WIP\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI” n/a
C:\Program Files\Rhino WIP\Plug-ins\RhinoCycles.rhp “RhinoCycles” n/a
C:\Program Files\Rhino WIP\Plug-ins\Grasshopper\GrasshopperPlugin.rhp “Grasshopper” n/a
C:\Program Files\Rhino WIP\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” n/a
C:\Program Files\Rhino WIP\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino WIP\Plug-ins\Displacement.rhp “Displacement” n/a


(Brian James) #8

Nah… I was just relaying a thought one of the big brains had.

@stevebaer does this help pinpoint the cause?


(Lowell Walmsley) #9

@Wim - did you try turning off Glyphy text drawing?
Remember a couple of weeks ago we saw this and you said TestGlyphy corrected the display?

Sorry, @willem - wrong ref above


(Steve Baer) #10

Yes, this means to me that it is most likely a display bug. Can you create a YT issue for me?


(Lowell Walmsley) #11

I’m pretty sure it’s this: https://mcneel.myjetbrains.com/youtrack/issue/RH-35914
but you can’t see it any more in current WIP builds because of the auto conversion that happens now.


(Steve Baer) #12

ok; so @Willem does this bug still exist in the WIP that was released today?


#13

BEFORE TODAY’S UPDATE


#14

AFTER UPDATE:

ZOOM EXTENTS:


(Lowell Walmsley) #15

Can you post a file?


#16

Pascal has it already (it’s a 0.23Gb file unzipped, 57Mb zipped). Page 204


(Lowell Walmsley) #17

Thanks - I’ll get it from him…


(Lowell Walmsley) #18

I got the file - Thanks.
I see that text in paper space is being drawn using the ModelSpace scale modifier (X 24 in your case for style Part Drawing)
I’ll figure out what;s causing that. If you set the ModelSpace scale to 1 in the style It looks better for now.


#19

The file you have is R5 file through and through.
ALL the text in paper space was drawn as an exploded leader Fractional (001)… in R5 originally (it was easier that way, 'cause I couldn’t be bothered setting correct properties like font, size etc to it). I never knew R5 text could belong to DimStyle! I can’t find anything indicating it in anywhere in R5…

R6 assigned those texts to Part Drawing DimStyle for unknown to me reason. Now at least I know that R6 text can be dimstyled.


(Wim Dekeyser) #20

Text in RH5 didn’t. This is new behavior for RH6.