Is there a method to reduce the memory usage of VRay rendering at the expense of slowing down rendering time? Every time I start rendering Rhino crashes after a few minutes and gives me this message
You could check the polycount of your scene per _polygoncount. If it is very high than you could try to use better Rhino mesh settings.
Also very large textures eat up the memory. Are you using CPU or GPU rendering? For GPU rendering there are options to decrease the memory usage.
If you have complex repeating objects than use the Rhino block function for them.
Don’t use progressive rendering. Rendering with buckets should keep the memory usage lower.
1 Like