I’ve run into a bit of a mystery - after installing a new version of a rendering engine (Arion to be exact)
I noticed that the UV mapping coordinates got ‘lost’ when rendering the image.
When I checked in the Texture Mapping menu indeed all the mapping coordinates were gone!
Switching back to the previous rendering engine turned the mappings coordinates back on…
My question is; what is wrong?
I tried it with several rendering engines and the problem persisted so it has nothing to do with the rendering engine(s) used. I sincerely do not hope that UV coordinates are ‘locked’ to the rendering engine which is active at the time of applying the mapping coordinates?
Can’t begin to imagine the mess this will cause when exchanging files with suppliers and customers using different rendering engines…