UV mapping issues, export model from Rhino5 to 3D Max

Hello everybody,

I am stucked by UV mapping issues.
When I import the model into 3D Max, you know all the srfs will be meshed(trangulated), but the trangulation is kind of messed-up. I tried to give texture to each geometries, but some texture is vertical, some is horizontal, rest either stretched or condensed. Pls see the pic below:

So I was wondering if there is any solutions to unify(I supposed use the right word?) the UV direction so that I will not modify UV one by one to the end of the world or rebuild the model in 3D Max.

God blessing efficiency and thanks so much guys!


Is this your issue?