I am stucked by UV mapping issues.
When I import the model into 3D Max, you know all the srfs will be meshed(trangulated), but the trangulation is kind of messed-up. I tried to give texture to each geometries, but some texture is vertical, some is horizontal, rest either stretched or condensed. Pls see the pic below:
So I was wondering if there is any solutions to unify(I supposed use the right word?) the UV direction so that I will not modify UV one by one to the end of the world or rebuild the model in 3D Max.
God blessing efficiency and thanks so much guys!