UV mapping problem - textures are displayed wrongly in viewport

We found problem with wrongly displayed textures in viewport after two last SR updates.
Texture is displayed like the UVW is rotated 90 degree around Z axes so the texture looks like stripes.
Although the rendering is correct. The solution right now is to rotate the mapping widget by 90 degree and back for each object. After then the texture is displayed correctly in viewport.

Do you know about this behaviour?

No - I haven’t seen this. Could you provide exact steps to repeat the problem?