Hi Nathan and perhaps the other people working on the materials / texture mappings,
I’m using meshes that use very specific UV Mapping attached to mesh. Each face is mapped to one pixel in the bitmap. In the latest version of RhinoCycles this seems to give a lot of trouble. No matter what I do, things seem to turn out purple.
The rhino preview and old renderer seems to work correctly:
Things I tried:
- Change texture type to basic bitmap (there are no texture mapping options, still does not affect the final result)
Things I do not fully understand:
- How to use the material settings to force the texture to use the object’s own UV mapping.
- The results seem consistent with running RebuildMesh in rhino. The mesh will turn purple in the viewport.
Reproducing the error
Incorrect Textures.zip (155.8 KB)