Hi all!
I am not a texturing expert, so very lost with this problem.
I imported a fbx I got from a 3d scan, and everything was perfect as expected.
The thing is that when I imported the next room (another fbx) in the same rhino file, the texturing is completely messed up…
I can not discern if the new model has the old material or the new material got the old mapping…
Now I remember that a few months ago, I was playing with some AI generated fbx that looked perfect isolated, but as soon as I got two in the same rhino file, the second and subsequent went haywire…
Thanks in advance for the help!
Hi @arquitextonica
There’s a good chance they share the same material name and texture map name. Import one, change the name of the material AND the name of the texture - and then import the second one.
HTH, Jakob
Hi @Normand , thanks for the idea and sorry for the late reply.
I tried it (and I think followed your suggestion right), but it does not work
FBX is extracted in an fbm folder, and textures are different in each folder. I nevertheless renamed the material first, as you suggested, but the second material is completely messed up…
Any ideas?
Sorry for this issue, it is filed as https://mcneel.myjetbrains.com/youtrack/issue/RH-77168 and needs a fix still. The workaround is opening one of the files > right clicking the texture map in the material and saving it out as a separately named image file > close and reopen Rhino > then open the second file followed by importing the first > finally, replace the texture map used in the imported (first one) file with your newly named copy.
The issue is that the scans each have textures with the same name and when the second model is imported Rhino replaces the second texture map with the first.