Thanks for the reply, the last version had some problems keeping textures on imported objects but this one has more problems, I cannot load any files due to a NDA, but this is what happens… I have a mesh with mapping on it, I have used this mesh before in Rhino and it worked fine importing or exporting the mesh… now it simply doesn’t work, if you do get a texture in by using the previous versions of Rhino it then loses the texture the moment you move the mesh, and it renders white in Cycles… also when you export a nurbs object from a file with more than one texture it exports fine, but when you try to import thet object or objects it picks one of the textures and applies it to everything… (I embed the textures so they don’t go missing later… this might be part of the problem but I need to do this)
I could make a test file but it would not make any sense unless you were to try the whole process, I import models and export models to various scenes all the time and only recently has theis been a problem. If I make sure only one texture is in the export file then the mapping and texture import just fine, but that will be very tedious considering the number of files I need to do this with.
Thanks again for your reply.
Version 6 SR29