Texture problem with Scaniverse FBX imports

Hi
I have a problem importing textured FBX 3D scans that hgave been captured by Scaniverse on the iPhone.
The first file comes in fine, with all texture mapping intact.
However any subsequent files import have the texture from the first file applied as their texture map. Even if I edit the texture and point to the correct texture, they use the wrong on.
I think this explains it best:


Any suggestions would be appreciated.
Cheers Peter

You need to ensure that for each asset you import the textures have unique names.

edit: I’ve added this topic to the YT issue as well.

Thanks Nathan
That all makes sense.
Cheers Peter