I am trying to recreate a UV for an airplane in Rhino. In the past I have used 3ds Max but the Rhino UV editor seems must more responsive. I cant figure out how to go about doing it. The image is what I would like to recreate in the Rhino UV editor. Any help would be appreciated
For the Body I need a left and right hand uv projection
For the Engines I need a left and right hand uv projection
For the Wings I need a top and bottom uv projection
To generate the UVs like this you’d need those respective portions of the model as separate selections or if it is a NURBS polysrf, you could use sub-object selections. The separate selections would then get a Planar texture mapping method in the Properties panel > Texture Mapping settings when each was selected. The viewport you are in when you define the planar projection will help you control the direction but you can always edit it later. If you then use the UVeditor with all objects selected, you can pack the textures into one UV space so they don’t overlap.
Custom Unwrapping is also an option but your case looks like Planar projections to me.
Thanks I will try that when i get a chance. Really interested in using the align command. One question for you. The aircraft model is a set of combined surfaces. Is there a way to make the UV editor treat the Combined/Joined object as one part? My fuselage surface is made up of 6000+ poly objects. Please note this is a file that was imported from and UV d in 3DS Max and I was trying to use tools in Rhino to line up the LH and RH
I have already joined them but they don’t move as one object in the UV editor. The image in the previous message shows what happens when I try to select the fuselage while in the UV editor.
Your 3dm file comes in with nothing in it and the fbx only has one mesh. My guess was that the meshes you thought were joined into one were actually separate and as such individual islands in UV space. Post a 3dm of more than one mesh joined together and sharing a planar mapping method. That object should then have one island in the UV editor.
They are joined. If you create a Box, a Sphere and something else convert them to meshes and Join them. Then do a planer UV. Goto the UV editor window when you select the “Sphere” in the UV window, it does not select the other joined objects. I can window select in the UV window but I was hoping I could just select the joined object. The part I sent was one piece of the tail surface selected in the UV window before export. Sorry I cant upload the model I am working on.
I split the mesh you sent in the fbx file, I then joined the two meshes into one and assigned a planar mapping method. In the UVeditor it is one selection.