I have a problem and a question in regards to unwrapping a fairly simple solid.
I start with a chair model:
The wooden parts imported from a SW model, the cushion is created by me in Rhino using mostly NetworkSrf and Loft. The cushion will have upholstery of different patterns - please see details down below
I use Unwrap to cut the fabric in a certain way along certain seams (and I do not have a choice in this matter)
and verify the map/layout in UVEditor
Due to certain curvatures in the shape of the cushion, both the “arms” on the layout are skewed and the seat surface is not exactly square and perpendicular to other parts, which leads me to this render of the cushion with some upholstery fabric with a grid pattern applied:
As you can see, the grid pattern on the material is also skewed per UV Editor data.
My last attempt to fix the problem is CageEdit and Bend inside UV Editor to make this map:
It seams like the map is now “suitable” and should produce the renders I need. However, this is the final result:
Which is not just skewed, but badly distorted
Did anyone have a similar problem? Any comments/suggestions/and especially solutions will be much appreciated.
PS. I am still learning, it has been only about 2-3 months for me and Rhino, but I would like for us to become friends.