UV editor - texture resolution

Hi McNeel
I’ve been meaning to ask this for a while: When doing UV unwrapping in the UV editor everything looks fine; hi-res preview of the texture correctly applied to the geometry. As soon as I click Apply, the texture starts to render, but stops after a few iterations, leaving me with a very crude-looking texture. Is there a setting for getting the same quality I’m seeing in the preview?

UV editor question.zip (16.7 MB)

TIA, Jakob

Rhino 7 SR5 2021-3-9 (Rhino 7, 7.5.21068.13001, Git hash:master @ 76e41732e41ab44776e5ac3fa043f38d54440011)
License type: Commercial, build 2021-03-09
License details: Cloud Zoo

Windows 10.0.19042 SR0.0 or greater (Physical RAM: 95Gb)

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro RTX 4000 (NVidia) Memory: 8GB, Driver date: 1-22-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 461.40
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port 0
- Secondary monitor attached to adapter port 1

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-22-2021
Driver Version: 27.21.14.6140
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins that do not ship with Rhino
D:\Dropbox\2D & 3D\Rhino plugins\StereoView.rhp “StereoView”
D:\Dropbox\2D & 3D\GH\elefront421\ElefrontProperties.rhp “ElefrontProperties” 1.0.0.0
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Twinmotion Direct Link 2020.2 (e24ee14a-9514-47da-8fe6-f6e61b20160e)\Twinmotion Direct Link 2020.rhp “Twinmotion Direct Link 2020” 1.0.6.0
C:\Users\jn\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.0\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.0.0
C:\Users\jn\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\SubstanceImporter\1.0.0\Substance.Win.rhp “SubstanceImporter” 1.0.0.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.5.21068.13001
C:\Program Files\Rhino 7\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 7\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 7\Plug-ins\RhinoBonusTools.rhp “Rhino Bonus Tools”
C:\Program Files\Rhino 7\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 7\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.5.21068.13001
C:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.5.21068.13001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\Alerter.rhp “Alerter”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.5.21068.13001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.5.21068.13001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”
C:\Users\jn\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\PanelingTools\2020.9.1.565\PanelingTools.rhp “PanelingTools”

Sorry @pascal, but I don’t know which McNeel employee to tag on this issue, so I’m tagging you… as usual.
-Jakob

Filed as RH-63967 UV editor - texture resolution

1 Like

@Normand The polysurface in your model shows very poor texture quality. When UVEditor is running you’re seeing the mapping primitive mesh that defines the texture mapping, so I guess it is perfect by definition. But Rendered and Raytraced display modes and also RhinoRender use texture baking and that makes texture quality dependent on the utilization degree of the texture packing of the polysurface. In your model the packing is very inefficient and that drags down the quality. I working on adding code to check that baking is disabled for these kind of objects.