I’m trying to unroll a polysurface with a texture map applied and, ideally, when that polysurface is unrolled, the texture is unrolled with it, distortions and all. As you can see from the example screenshot, the polysurface has curves (only single curvature) so one would expect the unrolled texture to be distorted, etc. However, when one unrolls the polysurface, Rhino seems to just re-planar map the parts, eliminating all distortions, pixel stretching, etc. which is what I actually want to preserve. Is there a way to unroll and preserve the texture mapping?
Background: the idea behind this is to f’up images in Rhino as a kind of 3d photoshop and then to be able to actually “fabricate” (e.g. print and glue together) the distorted 3D images.
Is this possible within Rhino? I have a hunch this might be a grasshopper job, but I’d like to avoid that if possible…
Thoughts? Images below…
Thanks in advance.
This is the base model with texture applied, as I want it:
This is the junk you get when you unroll it: