First off I’d like to warmly thank Seghier Khaled for his impressive renderings done in Twin Motion which convinced me to give this product a try.
Not much impresses me anymore but this indeed is jaw dropping. This is how the future will proceed and I think the twinmotion link is one of the best things to come to rhino in a number of years. It’s like rain after a long drought. Kudos to the developers who had the foresight to make this a reality.
I can’t believe how easy it is now to get great looking animations out the door for clients using twin with special fxs like fog, rain, fire, character props vehicles, foliage, seasonal and time of day studies. This alone is gold, I spend a lot of time in max with Vray and I love that system and it’s the best for high quality but twin and unreal fill the gaps for fast rendering and quick turn around to clients. I can’t wait to try the vr glasses after I look into which ones to buy.
Holo you are ahead of the curve I’m really impressed with your knowledge and foresight about these things. It’s not accepted here but this is the way things will go, the next step will be modeling in that environment. In the future for high end manufacturing g2 surfs and surf continuity etc. all will be built off of preexisting models as a sculpting base in a game environment to lessen design to market time, these environments will already have speed analysis so the modeler can see how their surface or vehicle reacts under loads and speeds and in various weather. It’s all merging to vr real time which makes sense. I saw a few jobs already where this pipe line is looking for candidates to make this happen.
I’m trying to wrap my head around unreal game engine but I’m going to wait now for 5 to be released since all these great things are in 5. The current version I have is 4.5 which added high quality and unlimited size rendering.
Again I’m totally impressed and happy about the twin motion link, I wish the GH link was a real link and one where we don’t have to bake first but hopefully that’s coming. Also Twin can crash so save often but man I can’t believe the scenes I’m doing right out of the box with complete detailed terrains and foliage.
Thanks for posting this and for your knowledge about these products and getting us to see something really valuable which might have slipped under the radar.