Unneccesary STL refinement and folds

domainForMcNeelForum.3dm (732.9 KB)

See attached geometry (Rhino 8 SR17). If I use the mesh settings as shown below I get some unwanted refinements and, more importantly, folds in the location shown. I do not know how to avoid this, they also look rather arbitrary.

The settings for the stl seem too fine, however, I left out the small geometric surfaces that do need this refinement. I also need a fully conformal mesh so I need to do everything in one go (also, it is automated with GrassHopper so I don’t want to look for optimal settings each time)

The folds in the stl break my workflow downstream.

uncheck “refine mesh “

the only settings you should need to play with are:
“maximum edge to surface distance” (that should match your file tolerance that is set in tools>options>units)

and “maximum edge length.” this controls the actual length of the triangle edges. Smaller units = more triangles.

you can play with the minimum initial grid quads, more= more triangles but most of the time I leave that at the default and zero out all the other settings.

I almost always run with refine mesh off, jagged seams off, and simple planes off.

pack textures is personal preference.

see these videos for detailed info on these settings.

and

That actually didn’t work for me. The document tolerance is 1e-5, the minimum edge length is 5e-5, so that should be good. (As I said, I cannot go larger because of other details that are not in the attached file). The ‘refine mesh’ option actually didn’t change anything here.