I am sure it was done previously and I wonder if someone can guid me to word recourse I need.
I would like to create a plugin (script) for Rhino/Grasshopper to save a model with specified variables and then be able to open this file in Unity and being able to adjust these variables. Something like Substance files. You can save out specific parameters to play with later.
So Grasshopper and Rhino can use C# which is good as I have some experience in Java.
My question is what technology or what approach should I use to be able to connect two programs? (Unity and Grasshopper) And just to be clear I don’t what a realtime connection.
See attached screen shot. I was thinking to start with something basic, I have a sphere with translates over Z axes with a slider. I want to save this file, open it in Unity and have same slider with controls Z translation.