We are working on a Unity based collaboration engine that allows small and large teams to review, comment and iterate on 3D Models in realtime. Features include: adding comments in 3d Space, switch to the camera view of another user, adding tags/descriptions to model parts, and other collaboration features.
The 3D Models are downloaded/streamed from a server right into Unity. So far we have been using very primitive data structures that required some converting, especially if you wanted to review a Rhino Model.
As a next step we’d love to be able to allow users to simply upload Rhino models. Has anyone had any experience with RhinoCommon / openNURBS and Unity? Is there any easy way to make this possible? We’d love to keep our app Web-Player compatible, and I that will require us to compile openNURBS ourselves in Unity as C#.
Any tips or experiences are appreciated,