im quite baffled i never noticed this before:
When using FlowAlongSrf the distribution/distance between items is uneven, or better yet, fluctuating.
Same items distributed with Flow(along crv) are fine(rigid or not, see .3dm attached).
Since this was a simple draw circle → extrude → UV → draw srfs → FlowAlongSrf operation i dont understand why this happens so if anyone could enlighten me that’d be great!
tl;dr:
is there a way to prevent FlowAlongSrf to do this or just stick to Flow?
Hello - `FlowAlongSrf looks at the UV of the base and target surfaces - some surfaces, while they look simple enough, do not have evenly distributed UVs - Cylinders are among these. If you rebuild that to degree 5 in U with 24 control points in U and degree 1 in V and 2 control points, the result will be very very close to a true cylinder and have evenly distributed parameters.
Another approach in this caase is to UnrollSrfUV the target surface and use that unrolled surface as the base surface.
a simple UV at the end of the command may save the day
note to self: smashing everything is not always the best solution and sometimes you need to rebuild before you smash…stuff.