I have a model made up of three meshes. Meshes 1 (cylinder) and 2 (fillet) were meshed from surfaces. Mesh 3 was a meshpatch from the two polylines (red). The polyline between mesh 2 and 3 is the product of DupMeshHoleBoundary of mesh 2. When I join the three meshes and check for naked edges, there is a naked edge along that polyline between meshes 2 and 3. All the vertices line up, why is it still naked?
Is there a better way to generate a flat mesh between curves? Meshpatch seems to fill in the cavities, so I have to go around deleting those extra faces. This is the original mesh:
That’s funny. I have done this in the past. However, I was hoping that Rhino’s weldvertices would work the same way. I did not want to jump into grasshopper for something that seems so simple.