Hi, I need to make this helmet a single closed polysurface.
I am stuck here, aparently there are some points that are referenced as naked edges. Is that because on that point the surfaces don’t intersect? Does not make a lot of sense on my head…
Any suggestions on how I can resolve these problems and come up with a single solid?
I think your problem is not naked edges but learning to build cleaner surfaces. That being said, most of the naked edges can be removed with _RemoveAllNakedMicroEdges command