Hey guys,
This must be a very basic question:
I’m trying to create a low-poly tree, using ReduceMesh, however it stays smooth. How do I remove the smooth effect from the geometry?
Cheers.
Hey guys,
This must be a very basic question:
I’m trying to create a low-poly tree, using ReduceMesh, however it stays smooth. How do I remove the smooth effect from the geometry?
Cheers.
Hi Jonish,
_Unweld 0 should do it.
–jarek
Thank you, that’s it.
Jonas
You can also tell the Rhino display pipeline to ignore the mesh facet weld angle by turning on “Flat shade”. It’s a display option or can be togged on/off by right clicking on the viewport name:
Thanks John, in this case my goal was to create an asset in this low-poly aesthetic, so unwelding is what I need. Changing the display would affect other stuff in a scene.
That’s true.
I use Flat shade a lot when I’m slogging through mesh clean up so I can see what’s going on better. I also usually set an ugly backface color.
Hi,
I’m trying to do the same, but the result stays smoothed after Unweld 0, what did I do wrong?
Etienne
I did another test:
Is this a Rhino bug?
Seems to work here in both Rhino V5 and V6. Can you provide a sample file where it doesn’t work?
Oops, my bad. I confirm it works
Etienne