I have a question regarding normals. I have created 2 different simple geometries. One was created as a mesh from Grasshopper and then baked (the blue one), the other was created from polysurfaces in Rhino and then converted to a Mesh.
Whats strange is, that the red one is always shown with flat shading and when exported as .obj and imported in another renderer has flat normals and a sort of polygonal look. The blue one on the other hand has smoothed normals and in the Rhino viewport and other software is shown with a smoothed look, which I dont want - I want the same polygonal look.
I can enable flat shading in Rhino, but that doesnt effect how it is displayed in other renderers.
Whats the difference between the 2 that they are shown differently? How can I export it so that it has flat normals?
Flat shaded (what it should look like in rendered even without flat shade enabled):
flat_normals.3dm (92.2 KB)