Tutorial for Creating New Fabrics (Textiles) for rendering in Rhino 7

Hi
I’d like to learn how to create and edit new fabrics (Textiles) to use in Rhino 7. There don’t seem to be that many options to edit the existing fabrics in the material Library. Color in particular seems to offer no options at all. What am I missing?

Thanks,
mD

Hi Michael - if you dissect an existing material and see how it is constyructed, you can duplicate it and replace the texture with your own testure

Note the texures for fabrics are generally mapped to WCS Box style so that they maintain their scaling on different objects

Does that help at all?

-Pascal

1 Like

Hi Pascal,

I see now that if I uncheck the boxes in front of Color and Bump, I can edit the color under Custom Settings. I also see that I can alter the Emission Color under Advanced Settings. Is there any ability to edit the actual weave of the textile? I’m thinking in particular about the scale of the pattern as well as the size and shape of the threads relative to warp and weft, the distance between them, and perhaps the character of the yarn as well.

Thanks for the help with this.

Best,

Michael Deimen

Hi Michael anything like that would be bump mapped I suppose - probably a PBR (Physically based rendering - Wikipedia , & PBR Materials: supported in Rhino 7 - YouTube) is really the way to go if you want to get that detailed .

-Pascal

Hi @Michael_Deimen
The only render engine I know of that will give you that kind of control over textiles is Keyshot - See this for a nerdy introduction to the tech behind. If you are “stuck” with Rhino’s render, there are tons of PBR materials out there.
HTH, Jakob

Hi Jakob,

Thanks for responding. I actually have KeyShot and have been trying to develop a rendering of a fully upholstered chair with a comparatively complex arm that I modeled in Rhino using SubD surfacing. (I am admittedly just at the beginning of my learning curve with KeyShot.) When I convert the file to a NURBS surface two of the surfaces get broken apart into at least 5 smaller surfaces. When I try to use these surfaces in KeyShot the mapping breaks apart into the same surfaces. Some get stretched, some seem to use a different scale than others, in short, I don’t get a single surface and I don’t have a fix for it at the moment.

Accordingly, I returned to Rhino to see what I could do there. Initial results are encouraging, but I was hoping for a bit more control. That said, it’s likely that I don’t fully understand the controls Rhino makes available. Hence my queries. If anyone has some specific tutorials they’d like to recommend, I’d be eager to see them.

Thanks for the help with this.

Best,

Michael D.

definitely look at the substance materials- (most are paid, but they look amazing)

also check out Brian James texture mapping tutorial- that will help you fix your mapping issues.

Hi folks,

Still not having a lot of luck. I went through Brian James’ Texture Mapping tutorial and learned a few things, but still not where I need to be. Is there not an intensive course offered by someone that I can sign up for?

Thanks for the help,

Michael D.

can you post the issues you are facing?

We do offer 1-1 training on a custom basis. Call sales to arrange.