Hi all, is there a way to turn of textures in ArcticwithOutlines mode ?
Mike.
What is ArcticWithOutlines? A custom display mode you created?
The base Arctic display mode already has all textures disabled, so if you have created your own display mode based on that you maybe should recreate that display mode and make only the changes necessary to get what you are after. Outlines - what are these in your case?
Hi Nathan.
Opps, yes, it is a custom display mode.
But … I get the same result with the standard Arctic mode.
I know I could just remove the logos, but I am about to texture the whole lot.
Mike.
Are you sure you haven’t changed the Arctic mode settings? Best is to check via Tools > Options > View > Diplay Modes
If Arctic shows blue settings have been changed. Use the Restore defaults button to get clean Arctic settings.
Nope, still the same. I even restarted Rhino to be sure.
Check the objects in question - they might have a custom display mode set per object. Select them and run _SetObjectDisplayMode and then choose _UseView. Better?
Actually, none of the display modes are working properly
Wireframe looks shaded etc.
I suspect a bigger problem
I have been using Enscape all day.
OK, maybe temporarily disable Enscape, restart Rhino and see if that fixes it.
I reinstalled the Nvidia drivers, the different display modes behave properly now, but the textures still appear in every mode.
Am I missing something obvious here ?
Rhino 7 SR15 2022-1-12 (Rhino 7, 7.15.22012.13001, Git hash:master @ 25a34718429f10e873d3b0062bf0b769b46a2ecc)
License type: Commercial, build 2022-01-12
License details: Cloud Zoo
Windows 10.0.19044 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2060 (NVidia) Memory: 6GB, Driver date: 12-29-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 511.09
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 12-29-2021
Driver Version: 30.0.15.1109
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Bongo 3.0 (64-bit)\Rhino6\Bongo.30.rhp “Bongo 3.0”
C:\Program Files\Veesus Point Clouds For Rhino 7\Veesus.rhp “Veesus Point Clouds for Rhino” 4.2.8014.17356
C:\Program Files\Bongo 3.0 (64-bit)\BongoEtoUI.rhp “BongoEtoUI” 1.0.0.0
C:\Program Files\Rhino 6\Plug-ins\RhinoResurf\RhinoResurf_r6.rhp “RhinoResurf”
C:\Users\Mike\AppData\Local\Programs\Enscape\Bin64\Enscape.Rhino7.Plugin.dll “Enscape.Rhino7.Plugin” 0.0.21349.1646
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\Twinmotion Direct Link 2020.2 (e24ee14a-9514-47da-8fe6-f6e61b20160e)\Twinmotion Direct Link 2020.rhp “Twinmotion Direct Link 2020” 1.0.6.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\AMDDenoiser\0.5.2\AMDDenoiser.Windows.rhp “AMDDenoiser.Windows” 0.5.2.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\IntelDenoiser\0.6.3\IntelDenoiser.Windows.rhp “IntelDenoiser.Windows” 0.6.3.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.1\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.1.0
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.15.22012.13001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.15.22012.13001
C:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.15.22012.13001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.15.22012.13001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.15.22012.13001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\SectionTools\2021.4.30.511\SectionTools.rhp “SectionTools”
I’m going to guess you need to post a part of the file that shows the problem for someone to test… If you can’t post it maybe send it in to tech support.
Will do,
Thanks for your help,
Regards,
Mike.
Hi @Mike_A
Were they, by chance, brought in with the Picture
command? If yes, you need to excange the material with at custom material (with the picture as a bitmap texture). The picture material is meant to override viewport and obejct display modes, I think.
HTH, Jakob
Hi Jakob…
Yes ! You are right. I assumed ALL textures would behave the same.
Can the Picture material be turned off in object display modes ?
Thanks,
Mike.
You can change the type of the picture material to Physically Based material.
Hi Nathan,
Sorry for the slow reply,
That didnt help either.
Mike
If you can share one or two of the objects that misbehave we can investigate… select them, then use export as to export to a new rhino file, then share that.