My main problem is that the mesh texture looks transparent and blends into the background. I don’t have this problem when my camera is close to the mesh: the texture isn’t transparent and there’s no overlapping issue.
Do you know if is it possible to fix it?
Thank you a lot!
aarstt
My config: MacBook Pro 14" – M2 Pro GPU 19 cores – 16Gb RAM
Rhino 8 (8.21.25188.17002, 2025-07-07)
how many passes did you render it out? i assume it could look more transparent in the beginning due to the noise it creates not being finished and the shadow it receives and clear up some more when you let it render longer
maybe you can post a little portion of the file, you dont have to post the entire project of course
I’m talking about the nets/fences (the green, yellow, blue, and red elements). Picture 2 is the viewpoint I want for my rendering. You can see in this image what I’ve been talking about. The mesh textures are transparent and blend in with the other textures.
In this exemple (picture 2) there is 500 samples. I already tried with 1500 and it doesn’t change anything
They’re not really transparent, the texture filtering and AA just softens things up to make it look sorta that way. You need to scale up the texture/find one that’s got thicker rope. It’s sort of a perennial issue with trying to render out rope structures.
hm i recall having had similar issues, i don’t remember what i did but try using the same texture to create a slight bump to see if that improves it. generally i would never use a flat map if i can simply array the curves pipe them and render this instead, that will be done in a few minutes and should not cause any fluffy special effects