I’m having new issues with Bongo crashing, and I can’t seem to pin down the cause. Previously, I was having a RAM memory leak issue due to bug with the Intel Denoiser. I disabled the denoiser and was able to Render an animation with 900 frames without crashing. In that case, I was animating a worksession file. I estimated that the total size of the files within it was 877 MB.
Another fix I did was to change the mesh settings to “Jagged and Faster” which really speeds up the rendering, without really costing any quality.
Now, I am trying to render another model animation with about 700 frames. This is another worksession with an estimated size of all files being only 330 MB. I removed an emissive surface which was really causing the renderer a lot of problems, and the frames seemed to render really fast after that. However, it crashed after 394 frames. And then I tried rendering the animation again and it crashed after only 6 frames. I’m not seeing a memory leak. I’m not sure what’s going on here.
Another possible cause to look at. My hardware is as follows:
32 GB RAM
Video Card: NVIDIA Quadro K2000, 2GB
From what I see from other Bongo users. It looks like 32 GB to 64 GB RAM seems to be standard. But I saw that people’s video memory was in the 6 GB to 16 GB range. So I might be low there. Could this be part of the problem?
I guess I’m confused because things seemed to be working fine earlier and now they aren’t.
Bongo 2 Version 2/12/2019
Rhino Version 7.4.21054.9561 (64 bit)