I am having some trouble correctly aligning exploded text to some ‘borehole’ models I am producing.
Basically, I have a series of boreholes in different orientations:
Against each borehole, I have a script placing depth markers at 10m intervals, I now want to label these, with labels hugging the borehole but generally rotated so that they can all be seen from one viewpoint, i.e:
I have done this by assigning a universal ‘display vector’ then rotating each borehole vector 90 degrees toward the display vector and using these two perpendicular vectors to construct my planes at each point.
Now each of these planes has the X axis toward the right (but perpendicular to the borehole) and the Y axis in line with the borehole.
The thing that has me stumped, is when i explode this text (which i need to do for some of the exports I need) - half of my text goes AWOL.
This is despite having what seems like fairly uniform and well constrained planes? Noting when constructing planes we cannot define the Z axis, as that is defined by the right hand rule, from the X and Y (which are perpendicular) - so I cant figure how these differ, or what do do for a fix!
Hoping someone, possibly @DavidRutten may have some ideas. I have looked at a bunch of other posts, and read over the discussions along this vein previously, (Explodable 3D Text - Similar to Fabtools 3D Text Advanced), but I am out of ideas…
I have uploaded the GH file - but not the spreadsheet that it pulls its data from (it appears to be not allowed on the site?) - hopefully the screenshots make sense!