I am trying to replicate this material and I feel like i have done everything correctly but I am not happy with the result at all…
This is how it should look:
These are my settings:
Roughness, Normal and Displacement are all set to 'Rendering Space (Linear)
I understand Vray does not need to use AO map is this correct?
This is what I get: Something is really wrong with the displacement. Even when I put it to 0 it still rounds off the edges.
When I turn it off completely it looks like this: Still very far away from the Quixel preview.
Here is the material I made: