Hi
I download this plant model in Quixel Megascan
I tried to import these textures but it not good. Need advice to use these texture in Rhino 7.
Attached file
Thank
Travis
Hi
I download this plant model in Quixel Megascan
I tried to import these textures but it not good. Need advice to use these texture in Rhino 7.
Attached file
Thank
Travis
Create Physically Based materials from texture files...
Thank your advice @nathanletwory
What should I do with Translucency? I think it’s important to make 2 Sides Material. Leaf have 2 sides colors.
Thank
Travis
You can add that to the subsurface scattering amount in the very least, but it works also to put it later on in all three subsurface scattering channels
Here a possible setup
Thank Nathan
Hi Nathan,
Are you sure the displacement exr file is working? It looks in the image like displacement is not on, the bark looks flat? I can’t seem to get exr displacement files from quixel working in Rhino. See my upload to Pascal.
RM
@3dsynergy as @pascal mentioned in the other thread (No displacement from Quixel textures - #6 by pascal) displacement needs a lot of geometry. We don’t do adaptive subdivision of geometry when there is a displacement texture, you’ll have to do that yourself.
In that thread for instance if I set a custom render mesh and give the maximum edge length 0.1, no simple planes, no refining, etc, then I get a dense mesh that can be displaced properly.
These assets are meshes, so you’ll have to find a way to subdivide them and maintain the UV coordinates from the original.