Hello, I am trying to work on numbering stained glass.. I imported an image(which became surface in rhino) and started to trim each piece separately.. The workflow works perfectly i can move/scale/rotate and each piece maintains the trimmed part of the image… I tried to use these pieces in grasshopper but when i reapply the texture on them the original Untrimmed image apply on the pieces… Is there any solution to save and reference the trimmed texture ?
I am also trying in GH to trim a texturized planar surface against simple rectangles that i placed here and there…
let’s assume i imported a picture (the jpg representing a building section on the left)
objective: in GH, I want to trim it with multiple rectangles and move these “grabbed portions” around, How to do in GH?
Thank you Laurent,
I am interested in in the RH9 workflow, I prefer to build without plugins for now.
i have experience in gh but I never worked with mapping and I am having a really hard time achieving my result,
I looked a bit to the file, I quite understand but not fully.
When I bake the model object image is moving, it means that meanwhile a position and size of the texture was set, moving the object make them move !!! I don’t know if it is a feature or a bug ! @BrianJ have you some idea how to fix some texture coordinate on object in RH9 ?
Make sure the line that you move the new isotrim srfs to starts at the end of the referenced model object srf either horizontally like this or vertically. This will prevent the shifting of the resulting textures.
I would need a solution where I don’t input the srf from rhino through referencing it with the model object component…
• the solution should take the size of the imported bitmap and self create a surface… (this part i was able to code).
•also i would need more freedom to place and distribute the trimmed portions wherever i want, in GH, without having to bake
•Also, your solution requires me to use the "rendered " viewport style, which is inconvenient, i use shaded for a variety of reasons…
i know, i have lots of constraints, sorry to bother
I asked @AndyPayne for help on that bit and he made the below version which creates and moves a new planar mapping for the isotrims. You need to make and reference two points in the 3dm. The origin can be anywhere but is the most logical if placed at lower left on the first mapping rectangle.
it seems this last solution from @Andypayne works!
I will continue my script, before flagging it as solved i will make sure i don’t have anything else.
Also, i found out there is a new “concept” visualization style in RH9 which allows visualizing textured srfs while keeping it “CADdish”, which is one thing i needed