Transform a surface with attractor points

unhandled

(Coker-0ne) #1

Hello guys!

I have a surface and i want to create something like this where the surface transformed due to rectangles in various distances.

I thought that a way to do it in grasshopper is with multiple attractor points. My problem is that when i set multiple points as attractor points it creates a different point grid for each attractor.

So when i create a surface from points i take a strange surface like this.

What i have to do in order all my attractor points affect a single grid of points.

attractor points.gh (11.5 KB)

Thanks in advance


Attractor points and Grids
(qythium) #2

Graft your point input, average out their individual contributions, and shift the tree back down a level:

image

There’s also an issue with your surface construction, check out the edited file for 2 different approaches-
attractor points.gh (19.3 KB)


#3

Check this as well…

attractor points_re.gh (15.9 KB)


#4

I like this one, but Preview fails in Rhino 5. It has an ‘M’ (Material) input instead of an ‘S’ (Shader) with no default defined. Not standard?

missing


#5

Looks like another difference in GH 1.0.0005. including bellow…


#6

Odd that it works in Rhino 5 if I connect a Colour Swatch or Create Material to the Preview 'M; input, it’s just missing a default.


(Coker-0ne) #7

Thank you very much guys for your help!

What if I would like the transformation length of each point to have the same length with the vertical distance of each point to my base surface?

I used closest point in order to count the distance of each point from surface but I think that I dont know the right way to connect them on remap target .